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Leapers
Revekian nickname for
Tyrannosaurus Rex, king of the meateating dinosaurs.
Scoopmouths
Revekian name for
anatosaurus (duckbill), a herbivorous dinosaur, the females of which care for
their young.
Threehorns
The Revekian nickname for
Triceratops, a ten ton herbivorous dinosaur, who roamed the meadows like the contemporary
buffalo of the plains.
Boneheads
Revekian nickname for a
peculiar relative of the duckbill, with thick bony crest on its head.
Longnecks
Revekian nickname for
Alamosaurus the giant longnecked sauropod of the Late Cretaceous, who resembled
the Brachiosaur of the Late Jurassic Age.
Spiketoes
Dromaeosaurs (close
relative of the velociraptors of Mongolia), spiketoed predators who were the
main threat to the Revekians on Irignum.
Sailbacks
Revekian nickname for a
relative of spinosaurus, a mysteriously built sailback predator, who ambushed its
prey.
Clubtails
Revekian nickname
ankylosaurus, a large armored
dinosaur with a club on its tail.
Flyers
Revekian’s generic name
for Irginum’s flying creatures, chief of which was the giant Pteranodon
Quetzacoatlus who had a 40 foot wingspan.
Crawlers
Revekian term for all
creatures crawling on their bellies
Fuzzy Ones
Revekians general
description of early mammals
Feathered Ones
Revekians general
description of early birds.
Samgar
Longnecked and longlegged
kangaroo-sized herbivore specimens from Beskol (main ingredient in samgar stew.)
Vragga
Willowy turkey sized
herbivore specimens form Beskol, also supplementing Revkian diet.
Umgi
Specimens from Beskol’s
ocean resembling a sea urchin, eaten as Revekian dish.
Mushka
Relatively brainless
creature of Beskol resembling a hubrid.
Zabba
Elusive creatures of Beskol, who, as ambushers, hunt in
pares. Rifkin confronted two
juvenile sailbacks during his ordeal in the forest that reminded him of
zabbas.
Dakka
Giant multilegged
herbivore specimens from Raethia resembling centipedes, eaten regularly at
Revekian feasts.
Hubrid
Strange creatures of
Raethia, whose mouth opened where it stomach should be.
Jummi
A small creature of
Raethia who inexplicably incinerate themselves when seeing fire.
Giant Sand Bug
Huge subterranean creature
of Orm resembling the earth’s trilobite.
Desert Flyer
Flying creatures, similar
to birds and pteradactyls, on Orm.
Habot
Crablike creature, with a
painful sting, inhabiting the desert regions of Orm
Vrungy
A domesticated pet of
Revekia (professor’s childhood pet).
Darters and
Skippers
Small flying and
flittering predators living on a few islands on Tomol.
The Revekian Exploration
Ship, which resembles the ancient trilobite, would dwarf any conceivable star
ship of literature. The actual
definition of the concept “ship” in Ilderan, however, is limited to that
portion of the Revekian vessel (communication center, laboratories, infirmary,
ship’s stores, and propulsion of the ship) controlled by the ship’s
commander.
The Ark
The name of the vessel,
which in Ilderan is “Vurdun.” (literally containment or enclosure). The actual ark, as a sector of the
vessel, is limited to that portion of the ship containing the specimens
collected on the home planet and other worlds as directed by Doctor Arkru, the
science officer aboard ship.
The Bridge
The control deck of the
vessel where the commander (Falon), navigator (Orix) and helmsmen run the
affairs of the ship. The Bridge
includes the basic exploration ship control center (helm, navigational panel,
thruster speed, directional finder, protective shield, ship’s communications
panel, and antigravity controls).
Engine Room
The propulsion system
(thrusters) and generator of electricity and general power for the vessel,
directed by Chief Engineer Dazl.
(Located adjacent to the decontamination chamber and main ramp.)
Communication Room
Where the ship’s vast
computer and communication controls are located, (Controlled by one the ship’s chief officer, Communication
Officer Abwur.)
The Dining Hall
The eating quarters,
including the galley or kitchen for the ship, ran by Chef Wurbl and his
assistant Imyor.
Recreation and Exercise Room
Located across the
corridor from the Dining Room for the ship’s company’s leisure and to
work off excess weight from Wurbl’s rich food.
Officer's Country
Where the commander,
professor and the commander’s officers live. Within Officer’s Country are located the living quarters,
conference rooms, library, and officers’ special recreation room.
Crew’s Quarters
The largest living
quarters aboard the vessel: the crew’s quarters, library, and special recreation
compartment.
Student and Technician’s
Quarters
Located in these
compartments are the student and technician quarters, their classrooms,
library, and special recreation room.
Ship’s Stores
Where the vessel’s
supplies and equipment (including the vehicles and equipment for specimen
collection) are stored, repaired and distributed to the ship’s company. The store clerks Hobi, Jitso and Gennep
also assist in ship and ark repairs and coordinate maintenance services on the
vessel .
Enclosure and Containment
Levels (Ark)
Area of the ship (referred
also as the ark) where the animals and plants collected are stored in protected
environments. This area is
controlled by Doctor Arkru in cooperation with his technicians (Zorig, Urlum,
Tobit, and Ibris). Manpower for
enclosure construction and other special projects are drafted from the general
crew.
Decontamination Chamber
Where the crew are suited
up before exploration and, upon return, the life support systems, equipment and
vehicles (which are stored in Ship’s Stores) are sterilized of alien microbes
and then cleansed of toxic cleaning agents. This area is under the control of the ship’s Doctor Eglin
and his assistant Varik.
Aft Ramp
The ramp on which the
aliens disembark to and return from alien worlds, leading into the decontamination
chamber.
Landing Stations
Stations where officers,
crewmen, technicians, and students buckle up and prepare for takeoff and
landing.
Viewing Screens
Screens located on landing
stations and on the bridge for viewing scenes outside the ship.
Ship’s Telescope
The scope that Commander
Falon and his officers use to scan the cosmos for potential danger and potential
collection worlds.
Sleeping Pods
Stations used by aliens
during prolonged periods of space travel for induced sleep and for normal sleep
cycles during exploration and collection on new worlds.
Level 1
The engine room and, in an
adjacent area, the main ramp leading into the decontamination chamber.
Level
2
Ship’s Stores (equipment
and supplies for crew).
Level
12
The ship’s scientific
laboratories and infirmary.
Level
13
The student and
technicians quarters.
Level
14
The crew’s quarters.
Level
15
The ship’s officers
quarters (“Officer’s Country”).
Level
16
The ship’s dining hall and
main recreation and exercise room.
Level
17
The ship’s computer and
communication equipment room.
Level
18
The ship’s bridge (control
center), headquarters of the commander, navigator and helmsmen piloting the
ship.
Level
3
The first enclosure area
for life forms (amphibianlike creatures and other life forms from Revekia, the
home planet.)
Level
4
The second enclosure area
for life forms from Revekia’s solar system (including larvae of giant sand bugs
from Orm and creatures from Furzi, Rimmi and Modrit, planets destroyed by the
Old Ones during the Solar Wars).
Level 5
The third enclosure area, mostly aquariums, for primitive life forms from
Tomol (darters and skippers and will-
o’ the wisp creatures from its primeval seas.)
Level
6
The fourth enclosure area
for life forms from Beskol (including longnecked and long legged shamgar and
sea urchinlike umgi, two of the Revekians’ favorite foods).
Level
7
The fifth enclosure area
for Raethia’s flora and fauna (including the multilegged daka, also a main
course for the Revekians).
Levels 8
Reserved for enclosures
for Irignum and other planets’ life forms.
Life Support System
A watertight, puncture
proof and heat resistant suit, with a protective helmet with feeder tubes
connected to removable gas canisters in back, an air conditioning subsystem
with a rechargeable battery, and a twoway radio for communication with the
ship. Included in the suit is a Helmet
Light and a Fire Starter for emergency use.
Exploration Crawler
Slow moving vehicle, with
tanklike tractor technology, for exploration and collection. The crawler can be switched to amphibious
operation and contains a winch for hauling specimens in nets or containers up
to the back of the vehicle.
Class 4 Stunner
Based upon laser and
atmospheric electron capture technology,
modified for scientific use by Doctor Arkru, for temporarily stunning
specimens, but is also, if placed on “kill” frequency a potential weapon
against attackers.
Model 7 Cloaking Force Field
Trap
Large specimen trap,
invented by Doctor Arkru, in which one or more specimens move unawares into an
invisible square, triggering the force field beams between four electronically
activated poles.
Nets
Coming in various sizes to
entrap cornered specimens. Used in
conjunction with Darts, which are thrown
at a netted specimen until it is tranquilized.
Wrist Communicator
Device for typing data
directly into or retrieving data from the ship’s data base, similar to future
wireless laptop
technology.
Ship’s Company
Everyone aboard the
Revekian Exploration Vessel. Shipmates
are separate members of the ship’s company, regardless of whether they are
students, technicians, officers or members of the crew.
Mother Ship
The main Revekian vessel
sent by the Fathers of Science to monitor the scientific missions in the
cosmos.
Fathers of Science
Mentioned frequently as
the forefathers of the Revekians’ scientific mission and also the new leaders
of their home planet after the defeat of the Old Ones.
Old Ones
Semi-legendary Revekian
warriors, who nearly destroyed Revekia’s solar system in a series of wars for
conquest. They were defeated by
the Fathers of Science, and many of their officers now serve in the current
exploration of space.
Celestial Father
Also called Izmir, which
is the Revekian personal name for God.
Associated with the Celestial Spirits, equivalent to earthling
angels.
Celestial Lights
Realm inhabited by the
Celestial Father and His angels, equivalent to the concept of heaven.
Outer Reaches
Unknown region similar to
the Catholic Purgatory where Revekians, who did not merit heaven, go after
death.
Dark Sleep
Equivalent to hell or
permanent death.
Ilderan
Scientific language (similar
to use the of Latin) used by Revekian scientists to name specimens, (example
irufum rizolum = leaping killer
[tyrannosaurus rex]).
Revekia
Home planet of the
explorers where the Father’s of Science, who sent their explorers out on their
mission, rule a doomed world and where the Old Ones launched their own earlier
mission of conquest upon the Revekian solar system.
Irignum
The name given by Doctor
Arkru for the planet Earth (Ilderan for “green world”).
Orm
Considered a holy planet
by Revekians and an important collection sight for the mission, including the
giant sand bug which resembles an ancient arthropod on earth (trilobite). (See Level 4 of Ark).
Tomol
Watery world discovered
during the Revekians mission to find animate worlds. (See Level 5 of Ark)
Beskol
Planet providing abundant
specimens (samgar, umgi, vragga, etc) for the Ark and also for the Revekian’s
diet. (See Level 6 of Ark).
Raethia
Planet providing the
multilegged dakas as specimens for the Ark and also for the Revekian diet. (See Level 7 of Ark).
Lorg
In Rifkin’s Ballad, the
nearly dead planet on which the Old Ones were exiled by the Fathers of Science.
Furzi
First planet in the
Revekian solar system almost destroyed by the Old Ones
Rimmi
Second planet in the
Revekian solar system almost destroyed by the Old Ones
Modrit
Third planet in the
Revekian solar system almost destroyed by the Old Ones
Oritzim
Distant world, beyond the
Revekian solar system, where refugees from Furzi, Remmi, and Modrit were
resettled after their planets where almost destroyed during the Solar
Wars.
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